Bone Powder
The original Flesh-Eater, in a particularly ambitious undertaking, created a method of grinding the bones of a deceased Meat-Hook in order to create a bone hardening elixir.
This is a Tincture made from the ground up bones of a corpse of a Meat-Hook. It is a single use, cannot be stacked, but its effects are long lasting.
Upon consumption of this Tincture, the Champion that has partaken gets a permanent +10 HP.
Elemental Blessing
After unearthing the body of many Ether-Borns the original Flesh-Eater was able to extract the essence of the Ether-Borns’ natural power and imbue it into this tightly woven knot of the deceased Ether-Borns’ hair.
This item is a Trinket and can only be created with the corpse of an Ether-Born with the affinity to the desired element after unearthing the body and performing the proper ceremony.
Once the Champion is in possession of the knot of hair, then the Champion receives an elemental bonus to his attacks granting the Champion +5 to damage.
Liminal Tether
Somehow the original Flesh-Eater was able to trap the power of a Light-Bringer that had taken the path of darkness into a fragile vessel to provide a second chance to those daring enough to taste death.
This is a Trinket that shatters upon death. It is made from the corpse of a Light-Bringer that has taken the path of darkness by consuming the Potion of Necrosis.
Once a Champion’s HP is zeroed and they are in possession of this Trinket, then they rise from the dead for full HP and are able to continue in their combat sequence. This Trinket is one time use, but can be remade by the Flesh-Eater.
Monstrous Pact
Upon hearing rumors of a substance that when consumed turned the former king of Triskele Island into a monster. The original Flesh-Eater illegally unearthed the former king’s corpse and extracted a residue from his decomposing remains. With this material he was able to recreate the potion originally ingested by King Christopher Lark to turn him into an otherworldly monster.
This item is a Tincture and can only be ingested once per combat. When drank it painfully and completely alters the appearance of the Champion who consumed it into a monster with an overfilled jaw of fangs, sharp claws, spiky horns, and rotting flesh. To make this Tincture the Flesh-Eater can use any corpse and perform the proper ceremony. This Tincture is one time use, but can be remade by the Flesh-Eater.
The Champion that drinks the Monstrous Pact loses all original skills and abilities, then changes into a monster with 200 HP and gets +10 to damage, the monster cannot be healed, does not get to take an action, and once the monster’s HP is zeroed, or combat ends, then the Champion rematerializes from the corpse of the monster with 1 HP and is Stunned for the next turn.
Nullified Impact
A peculiar ring made of embalmed flesh, that has been imbued with the ability to nullify a direct hit effect once per combat.
This is classified as a Trinket and is made from the corpse of a Meat-Hook.
All the Champion must do is wear the ring and decide when to nullify a direct hit effect. Once activated a golden aura wraps around the Champion and nullifies the direct hit causing it to have no effect.
Shaman's Subdermal
The original Flesh-Eater hypothesized that with the proper procedure someone in possession of a Goblin Shaman’s finger could subdermally implant this appendage into a Champion to grant the use of two trinkets or tinctures at a time. It is unclear how he came up with this idea as it is believed all the Goblins had been eliminated from Triskele Island before the emergence of the Flesh-Eater archetype.
This item is a Trinket and only one finger can be implanted for each Champion. Once the Flesh-Eater performs the proper ceremony with any corpse and a Goblin Shaman’s finger, then he can surgically implant the finger under the skin of the Champion.
Once the finger is implanted, then the Champion is able to use two items from the Alchemy of Flesh.
Snake Oil Antidote
This is a flushing antidote to any Tincture consumed. If a Champion wishes to remove an effect from a Tincture, then all they must do is consume the Snake Oil Antidote. This antidote is created along with each Tincture created and should be given to the Champion along with the desired Tincture.
The Snake Oil Antidote does not mitigate for the after effects of Monstrous Pact.
Venomous Vile
While continuously applying a bandage soaked in venom to a self-inflicted wound, the original Flesh-Eater was able to generate a venomous aura that made his attacks extra punishing.
Most true Flesh-Eaters engage in venom exposure, so to craft this Tincture, they only need to engage in some minor bloodletting and use a corpse to perform the necessary ceremony.
Once this Tincture is consumed by a Champion, then they receive the same venomous aura discovered by the original Flesh-Eater and get +5 poison damage. This poison damage is not stackable (unless otherwise stated) and is only applied once upon a successful attack, but it continues to inflict 5 poison damage each turn until combat is completed.
Vision of Wax
After experimenting on multiple fresh Shadow-Walker corpses the original Flesh-Eater was able to identify an advantageous substance located within the eyes of Shadow-Walkers. After some time, he was able to extract this liquid from the newly deceased eyes and turn it into an eye drop for any Champion to become more perceptive.
This is a Tincture and requires a fresh Shadow-Walker corpse and the proper ceremony to extract the liquid.
When the Champion applies the eye drops, then they receive +1 to all rolls for the current combat sequence. One time use, but can be remade and reapplied.