This pretty little thing holds the key to great wealth. It allows the party that keeps the amulet the opportunity to double their gold findings, but it is a gamble. Whenever the party decides to activate this amulet, then one D10 is rolled, 1 - 5 the party loses the gold they have just found, but 6 - 10 the party doubles the findings. It can only be activated with freshly found gold.
- Amulet of Greed
- Armor
- Bag of Vastness
- Book of Amplification
- Bow of the Eternal
- Explosive Arrows
- Eye of Truth
- Face of God
- Monocle of Focus
- Poleaxe of Might
- Potion of Necrosis
- Ring of Vanishing
- Robes of Wisdom
- Rot Remover Potion
- Shield of Nullification
- Staff of Righteousness
- Staff of Vengance
- Tool Kit
This item cannot be bought, but it can be found, or scavenged, and grants the wearer a 50 armor bonus that buffs the wearers HP. Once the armor buff is zeroed through combat, then the armor must be taken to the armory in the town of commons to be repaired, or it can be changed out with different armor that has been found rather than being repaired. Cost of repair: 50 gold
Armor
These bags were made by an ambitious ether-born hoping to make a fortune from selling them at a bargain price on consignment. Each Champion can purchase one of these nifty magically enhanced bags that allow them to essentially hold infinite items (otherwise the players are limited to holding 3 items). It can be used as a satchel, backpack, a briefcase, or simply a fanny pack. It is quite versatile, fashionable, and it will carry an infinite inventory.
Bag of Vastness
This book was written by an ancient and devout Light-Bringer. It explains a divine method of amplifying ones healing powers granted by the gods. Once this book is understood, then the light-bringer with the greater knowledge is able to apply the healing amount to each party member instead of only one champion.
Book of Amplification
A curious and unique weapon believed to come from the Shadow gods. It unfolds into a powerful compact bow and grants the Shadow-Walker brazen enough to wield it the ability to retain his sequence in combat and still counter the opponent, effectively granting him two combat rolls.
Bow of the Eternal
These arrows are made out of the same explosives used to mine raw material to build bricks in triskele. The arrows are highly volatile and explode on contact with a target. They grant the shadow-walker useing them +10 to damage.
Explosive Arrows
It is said to have been carved out from the corpse of a fallen god. It can only be found through a special encounter. When the eye of truth is consulted, then a vision is given to the Champion that gazes into the eye to help guide their path.
Eye of Truth
This item was crafted by an ancient Ether-Born and is rumored to be made of the flesh of a fallen god. It grants an Ether-Born the rare privilege of buffing their HP with +50 armor. Also, since it is made of flesh it is capable of being healed unlike normal armor and is not bound to being repaired.
Face of God
This Monocle was crafted by the same ancient Ether-born that made the face of god and can be attached to the mask to remove the need to establish effectiveness while in a supportive position. This means that when a ether-born is equipped with the face of god and the monocle of focus and in a supportive position, then each champion is allowed to roll the maximum amount of dice provided by ether-born.
Monocle of Focus
This weapon is made of an unknown material, and is somehow buoyant enough to float, but too heavy for a commoner to lift. It is said to have drifted ashore. Other than that its origins are unknown, but what is known is that it gives the Meat-Hook strong enough to wield it an additional +15 to damage in addition to their starting bonus.
Poleaxe of Might
This potion was created by an ancient light-bringer that rejected the gods. when consumed It takes away the abilities of a Light-Bringer to heal others and removes his ability to go into support (the Light-Bringer can still heal himself through an action roll). In return the Light-Bringer is granted an aura that gives +10 to damage for the entire party and he is granted power over death and can resurrect dead party members for full health (he cannot resurrect himself), but each time he raises the dead he receives a rot counter and when the light-bringer accumulates 5 rot counters he dies.
Potion of Necrosis
Believed to be stolen from The High Wizard himself it allows the Ether-Born who wears this ring to teleport out of combat if they roll critical (8 - 10), but they cannot return to combat after they teleport away.
Ring of Vanishing
Accidentally created by a talented seamstress who stumbled upon some beautiful thread in the wilderness. She took the bundle home and was inspired to create this item. It gives the Ether-Born who wears it the ability to roll an extra D10.
Robes of Wisdom
This potion was created to remove rot counters from the Light-bringer that has taken the path of darkness. When consumed it removes 1 rot counter. Luckily There are an abundance of these potions and the light-bringer can purchase them repeatedly.
Rot Remover Potion
This Shield was unearthed with a matching sword at the base of the mountain of oblivion. it is believed to belong to a fallen champion. The sword grants a +5 damage bonus, and the shield nullifys 50% of direct damage taken by meat-hook rounded down (does not work with countered damage).
Shield of Nullification
This weapon is said to be a gift from the gods for the faithful. It allows the Light-Bringer that wields this weapon the ability to engage in combat with a +10 to damage, and the ability to go into a supportive position that grants the other Champions +2 to combat rolls. The Light-Bringer is still able to heal in a supportive position.
Staff of Righteousness
This staff was magically constructed by an especially aggressive Ether-Born. It allows the Ether-Born that wields it to still engage in combat while in a supportive position.
Staff of Vengance
This item is an old worn out tool kit taken from the armory in the town of commons. Still, it is very useful and can be purchased by any champion that wishes to use his own hands to repair armor for the party. It may be a little pricey, but it will pay for itself overtime and will make the purchaser a great asset to the party.