Ether-Born
Through imagination and my pact with nature I can achieve anything.
This is the wizard archetype of Triskele. Born with an affinity toward nature he holds power over a single element. Through intensive study he has learned to improve his and the party's chance of success. The main personality characteristics are supportive and imaginative.
50 HP
Mastery over a single chosen element (picked at the armory).
Capable of rolling two D10 in combat and taking the highest number. Unless a supportive position is taken, then this ability is applied to the other champions and Ether-Borns combat sequence is removed (he still takes damage, and must roll each turn to establish this ability's effectiveness). To establish effectiveness he must roll one D3 each combat sequence while in a supportive position, and this roll cannot be buffed. If the Ether-born isn't equipped with the robes of wisdom, then the D3 rolls are as follows: 1 = no effect, 2-3 = supported champions roll two D10 for the next combat sequence. If He is equipped with the Robes of Wisdom, then a D3 roll of 3 = allows supported champions to roll 3 d10 for the next combat sequence. finally, a critical roll (8-10) must be achieved to move in and out of a supportive position.
Incapable of wearing armor, but can wear helmets and magic jewelry.